Juan Gea is a 3D teacher since 2003, artist since 2000, year in which he finished his training with Daniel Martinez Lara, director of Bone-Studio since 2007.
He has a wide experience in all fields of computer graphics, he has done projects of all kinds, archviz, engineering visualization, real time (VR / AR / Apps) for industry and business, video games, special effects (VFX) and character animation.
He currently combines his work as a studio director and artist with his position as associate professor at the Complutense University of Madrid, in the Fine Arts degree, professor in the degree of the University of Murcia, and provides advice and training to professionals and studios around the world in different areas of 3D production field. In parallel he also runs the Bone-Studio training platform and its Youtube channel.
He was a beta tester for 3ds Max and Maya from 2011 to 2019 versions, where he made the switch to Blender for the studio.
He maintains the custom version of Blender "BoneMaster" and as artist is part of the official render development module team, in charge of the evolution of Cycles among other things.