GEOMETRY NODES made easy!

  • Cerrado

PRE-SALE!

Geometry Nodes is fairly new, and in 3.0 is completely overhauled, with this course you will learn how does Geometry Nodes works in Blender 3.0 .
From now on it will be easy for you to take advantage of all the Geometry Nodes POWER in your day to day projects.
You will also be capable of generating modifiers that you can reuse or share with other artists.

What do I get with this course?

Getting this course have different advantages and give you some basic knowledge that will be useful now and for the future.

Basic understanding of Geometry Nodes

An easy way to understand how does Goemetry Nodes works in Blender 3.0

You will end up with two different tools

You will end up having two full tools ready for usage in any of your projects

Learn how to read a Geometry Nodes tree

You will learn how to read and understand a pre-existing node tree and modify it for your convinience

Acces to our Discord Server

As a Bone-Studio student you will get access to our Discord server to chat about the course and get support

Questions?

Will the course be in spanish?

Yes, after we finish the english version we will re-record everything in spanish too.

It will be accesible to everyone that has the english course.

If this is a Pre-Sale, when will the course be available?

You know... right away!
If you want to access the material during the recording process you just have to ask us for Beta access and we will enroll you in the Beta version of the course where we will be uploading modules as we have them.

Is this only for Archviz scatter?

Not at all, this is a comprehensive and extensive introduction to Geometry Nodes in Blender 3.0 (fields) thought for any kind of artist.
We avoid using complex mathematical formulas and teach you how to think and reason with Geometry Nodes to be capable to doing many things with it. From a "normal" scatter (of course) to a complex procedural tree generator that you will be able to use in any of your products.

Know your mentor

Juan Gea is a 3D teacher since 2003, artist since 2000, year in which he finished his training with Daniel Martinez Lara, director of Bone-Studio since 2007.
He has a wide experience in all fields of computer graphics, he has done projects of all kinds, archviz, engineering visualization, real time (VR / AR / Apps) for industry and business, video games, special effects (VFX) and character animation.
He currently combines his work as a studio director and artist with his position as associate professor at the Complutense University of Madrid, in the Fine Arts degree, professor in the degree of the University of Murcia, and provides advice and training to professionals and studios around the world in different areas of 3D production field. In parallel he also runs the Bone-Studio training platform and its Youtube channel.
He was a beta tester for 3ds Max and Maya from 2011 to 2019 versions, where he made the switch to Blender for the studio.
He maintains the custom version of Blender "BoneMaster" and as artist is part of the official render development module team, in charge of the evolution of Cycles among other things.